If there are two dozen sellers of Snapcaster Mage on TCGplayer and only the last five or six sellers forget to update their prices from when Snapcaster was $90, then the median price is safe from being skewed because the seller in the middle wont be considered an outlier
I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
Cards x 10 Playsheet x 1 Card case x 1 Rarity Leader Cards x 3 Super Rare x 4 Rare x 1 Common x 11 *All cards are holographic
At that magical 7-power, the fully stationed spacecraft mode is quite strong and makes a good win condition out of commander damage
#13 You did a great job making that
With the Curse in play, you get a new token and food any time that happens