Unlike March of Otherworldy Light, which is the next best alternative, Prismatic Ending is just hyper-efficient, removing a Ragavan, Nimble Pilferer for one and a Wrenn and Six for two mana, never having to overpay
It also requires less work than counting individual lines of flavor text
For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with but Bloodchief Ascension's first ability will still trigger
The odds of finding the card from the set were roughly noted as one in 3 million
Black grabs you lifegain, plus reanimates from your opponent's exile turn after turn, green gets a powerful one as a +1/+1 counter doubler, red goes hard on haste and spawns tokens of your best creature, blue cranks up the mill power, and white does double the lifegain plus evasion and lifelink to put games out of reach
(2024-07-26) Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you