MTG - Magic: the Gathering Murders at Karlov Manor Commander Spoiler Commander Decklists | Murders at Karlov Manor Spoiler | Variants | Packaging Duskana, the Rage Mother Showstopping Surprise Tesak, Judiths Hellhound Panoptic Projektor Experiment Twelve Printlifter Ooze True Identity Boltbender Unexplained Absence Veiled Ascension Twilight Prophet Necromancy Counterpoint Unshakable Tail Foreboding Steamboat Eye of Duskmantle Charnel Serenade Watcher of Hours Final-Word Phantom Copy Catchers Case of the Shifting Visage Marvo, Deep Operative Ulvenwald Mysteries Erdwal Illuminator Tangletrove Kelp Serene Sleuth On the Trail Merchant of Truth Innocuous Researcher Knowledge Is Power Follow the Bodies Detective of the Month Armed with Proof Sophia, Dogged Detective Spectacular Showdown Comeuppance Brash Taunter Vengeful Ancestor Trouble in Pairs Take the Bait Ransom Note Prisoners Dilemma Otherworldly Escort Mob Verdict Immortal Obligation Redemption Arc Hot Pursuit Havoc Eater Feather, Radiant Arbiter Nelly Borca, Impulsive Accuser Morska, Undersea Sleuth Mirko, Obsessive Theorist

Lost World
Seven power is the magic number that divides evenly into 21 for commander damage, so youre not necessarily going to rely on Miirym to win the game that way
This process of using charged inks has led to some errors specific to Jumpstart only
I'm not sure it's optimal in the deck, but I couldn't resist the possibility of drawing cards and casting them for free
Partner (You can have two commanders if both have partner.) Even in an Un- game, you must choose 0 or a positive integer