Every Dual-Ink Card Restrictions You Should Know Some Cards Have Balanced Limitations Dual-Ink cards come with one major restriction: they have to be in a deck with both of their types
As it happens whenever the card quests, it alone makes The Queen, Commanding Presence one of Rise of the Floodborns best characters for chipping away at your opponents defences - the fact itll also give you two lore to advance you to victory is just the cherry on top
Boosts to cards undoubtedly make the glimmers stronger , but until the set is more fully revealed, it's hard to know exactly how they will be best used in play
If a card deals damage in general rather than to one specific character, Ward can't save you
Skull Rock, Island Fortress is one of the payoffs for this, giving you passive lore just for having Pirates on it
ALL the character, and all cards underneath it go to the inkwell