I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
This announcement also came with the big news that all Universes Beyond releases, i.e
While the Play Boosters are likely to be printed in some capacity until the set rotates out of Standard in 2028, the Collector Boosters end much sooner, typically after the initial printing run, which will have a huge impact on card value for the variants that can only be found in this product
Ruby cards tend to focus on aggression via banishing opponents and costing opponents Lore, and that continues with the new set
Mutant Madness While Jenova, Ancient Calamity is more than capable of making her own Mutants, Magic: The Gathering does have quite a few these days
Plus, there are plenty of cards in Lorcana that can enhance Princesses in many ways