In Standard, Helping Hand seems like a solid addition to decks like mono-white aggro that have a high density of elite three-drops
Flaws but not dealbreakers The ability to mix and match the card types that come in the basic version of the game is great if youre an experienced player, but the array of cards you have to sort through may make setup intimidating for beginners
Giving your attacking creatures +3/+0 makes this one of the most aggressive werewolves in the game, and can win you the game in a real hurry -- at least it has for me
Even if youre winning through other means, this is a fantastic card draw engine
Once its on the battlefield, this Phyrexian horror turns your creatures into a true force to be reckoned with
I'm very surprised you're not running Umezawa's Jitte, given how it likely synergizes with Rafiq (and it's just a really good card)