Different strategies, colors, themes You name it and Ive probably piloted it a few times
After the first edition came a reprint commonly called Shadowless
What makes Doomtown something special is the way it uses the classic western trope of poker to decide the outcome of its duels, with cards adopting playing card-like suits and numbers, combined with MTG-like abilities that keep everyone on their toes and unloading their revolver until the dust settles
A miscentered copy doesn't gain value from grading
Here are some ways: Decrease in Value for Rotated Cards: Generally, cards that rotate out of the Standard format experience a decrease in value, especially if their primary demand came from their competitive viability
For two mana, you get a Green and White 2/2 that really messes with noncreature spells