As a mono-red Leader with an imposing 5 Life and a staggering 7000 base power, this card represents an offensive and defensive threshold that completely warps standard combat math
I usually do this to cards which I think are worthwhile and in good condition but not planning on grading, yet
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Its counterpart, "Number C88 * : Gimmick Puppet Disaster Leo" has an easier version: At the end of your turn, if Disaster Leo has no Xyz Materials and your opponent has 2,000 or fewer Life Points, you win
If it helps you win, its worth spending
After this phase, there is an additional combat phase." 0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." 6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control