Think about casting a Batterskull that has haste, and you get to make a hasty copy of it until end of turn
Discard & Cast From Exile First up, let's talk card advantage: Inti effectly "replaces" any discarded card with one we can play from exile
Complementing your dragon army are an array pf spells, including removal options like Swords to Plowshares, Mortify, and devastating board-clearing effects such as Earthquake
Shouldnt green-whites be the most interested in society and keeping up its traditions, no matter what
Clearly, it's more powerful to have Lumbering Falls in play than it is to have either an Island or a Forest in play
Or, if you can content yourself with four exiled cards each go, you can bounce it to your hand with cards like Crystal Shard