This deck focuses on casting an army of Ally creatures, many with strong secondary abilities including waterbend, earthbend, firebend, and airbend, along with synergies and abilities that trigger when these effects resolve, to generate massive value and overwhelm your opponents
This card is obviously good with any commander that has green in their color identity, but you can also use it to cast any legendary spell and prevent it from being countered
Whoever the design lead is on this set deserves a cookie its clear they have a deep knowledge and appreciation of the Final Fantasy games
but its primary purpose in every deck is to transfer energy where it's needed the most
Basically any Creature-heavy non-Token will love this
Shock is a reasonably playable card, though you need some form of upside for it to be worthwhile