Take a look at the entire Commander deck below: Creatures (28) 1 Solemn Simulacrum 1 Hanna, Ship's Navigator 1 Vedalken Engineer 1 Silver Myr 1 Gold Myr 1 Etherium Sculptor 1 Master of Etherium 1 Indomitable Archangel 1 Myrsmith 1 Riddlesmith 1 Shimmer Myr 1 Whirler Rogue 1 Cataclysmic Gearhulk 1 Foundry Inspector 1 Sram, Senior Edificer 1 Aeronaut Admiral 1 Teshar, Ancestor's Apostle 1 Raff Capashen, Ship's Mage 1 Sai, Master Thopterist 1 Arcanist's Owl 1 Emry, Lurker of the Loch 1 Kotori, Pilot Prodigy 1 Research Thief 1 Katsumasa, the Animator 1 Kappa Cannoneer 1 Cyberdrive Awakener 1 Drumbellower 1 Ironsoul Enforcer Planeswalkers (1) Lands (37) Spells (34) 1 Swords to Plowshares 1 Sol Ring 1 Fellwar Stone 1 Thoughtcast 1 Azorius Signet 1 Dispatch 1 Reality Shift 1 Thopter Spy Network 1 Skysovereign, Consul Flagship 1 Smuggler's Copter 1 Cultivator's Caravan 1 Peacewalker Colossus 1 Mirage Mirror 1 Weatherlight 1 Crush Contraband 1 Parhelion II 1 Generous Gift 1 Arcane Signet 1 Dance of the Manse 1 Armed and Armored 1 Raiders' Karve 1 Colossal Plow 1 Surgehacker Mech 1 Prodigy's Prototype 1 Mobilizer Mech 1 Imperial Recovery Unit 1 Organic Extinction 1 Aerial Surveyor 1 Universal Surveillance 1 Shorikai, Genesis Engine 1 Imposter Mech 1 Access Denied 1 Swift Reconfiguration 1 Release to Memory What do you think of the Power Up deck and Shorikai, Genesis Engine

Target player mills three cards
An ETB and death trigger on one dork can be quite powerful, like Solemn Simulacrum, and it's very powerful
VAT not included
since we're already replacing our regular draw step with Taigam's card filtering, running cards like Necropotence gets even better since we're already skipping our draw step
There is only one common 3-drop with 4 power and just two uncommon 3-drops with 4 power