Each player has access to three dungeon cards, which will start outside of their deck in their sideboard, but won't take up any sideboard slots
Azorius Charm Dennick, Pious Apprentice Dream Trawler Drogskol Reaver Ephara, Ever-Sheltering Ezrim, Agency Chief Genku, Future Shaper Gold-Forged Thopteryx Hope Estheim Kotori, Pilot Prodigy Krile Baldesion Riddle Gate Gargoyle Rory Williams Sphinx of the Revelation Staggering Insight Steel of the Godhead Sygg's Command
I think I even did well in a few tournaments, but barely managed to make it into a few elimination rounds
Consumable Designed to be written in
However, I've started to find that even this gets uninteresting fast
Whenever this creature deals combat damage to a player, roll a d20