One can always hope that this is somehow redesigned a bit in the future, but for now its an unfortunate though not game-breaking issue, as the weaknesses are at least a bit milder here, adding only a flat amount of damage rather than a multiplier
Karametra, God of Harvests might fetch you a lot of lands and good times, but she won't set back your wallet
Without the need to play Voltron and stack the deck out with equipment, Akiri will get large naturally, and Commander damage is one of our win conditions
This shiny beauty comes straight from the iconic Mega Evolution Pokmon card set
Trinisphere (Darksteel, 2004) Higher power Commander games are usually dominated by efficient spells with low mana costs - many powerful staples can even be cast without paying any mana at all
[D] Will-O-Wisp: 20 damage