What makes Walking Wake viable right now is its high HP and its ability to trade favorably against many of the current top-tier attackers
Commander: Morophon, the Boundless
I wouldnt get excited by a 4-mana draw-three normally, but you dont need to worry about casting the cards until next turn, and getting a burst of free cards gives you enough of an advantage to push a close game in your favor
You can pursue a traditional elfball plan, of creating a massive army of Elves and win in a massive attack, often with the help of Craterhoof Behemoth
Abbot of Keral Keep Abbot of Keral Keep isnt too complex, but its ultimately useful
Not worth the fee Common and uncommon cards Unless it is a vintage error card, sub-$5 cards should never be graded Cards you pulled and handled without sleeves Surface micro-scratches from bare handling almost guarantee a PSA 9 or lower Tips for Getting PSA 10 on Japanese Cards Pulling a valuable card is only half the battle