Zell Dincht Even without landfall synergies, the extra land playing velocity should make Zell Dincht a 3/3 at minimum
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When you play a summon, you want to capitalize on the time you have with it, and conversely, when they exit, you lament their leaving
Bring legendary power to the battlefield with this Dragon Portrait Token
Grasp of Darkness is a little better than Last Gasp, this can be worlds better than Doom Blade