MTGGoldfish gives you the standard deck analysis with color and card type breakdowns, but not much else
Black & WhiteDark Explorers, 110/108) Chip-Chip Ice Axe (Sun & MoonUnbroken Bonds, 165/214) Delinquent (XYBREAKpoint, 98/122, 98a/122, and 98b/122) Duskull (Sun & MoonCosmic Eclipse, 83/236) Flabb (Sun & MoonForbidden Light, 83/131) Forest of Giant Plants (XYAncient Origins, 74/98) Ghetsis (Black & WhitePlasma Freeze, 101/116 and 115/116) Hex Maniac (XYAncient Origins, 75/98 and 75a/98) Island Challenge Amulet (Sun & MoonCosmic Eclipse, 194/236 and 265/236) Jessie & James (Hidden Fates, 58/68 and 68/68) Lt
You can later re-equip the Scythe to another creature by paying the equip cost of (you don't get a new token for re-equiping the Scythe, though
If youre casting a lot of spells, Galvanic Relay from Modern Horizons 2 is great for setting up a big turn, though you cant touch the exiled cards until your next turn
While that's generally a bad idea since most of our spells are sorcery-speed, we're going to lean on cards that grant our spells flash, so we can transform our werewolves on our turn and then cast our spells on opposing turns
If you can, then Gibbering Fiend is a decent option for chipping at your opponents life