For collectors who also play, the most valuable card is often just the one that fits best in their deck, which shows that price and personal value arent always the same thing
They'll be about that other ability not the best two-drop for a third-turn four-drop Commander
Curious what the decks do
They're all very mana-hungry (hence the heavy ramp), but they quickly draw you an absurd amount of cards
Not a bad rate, and being able to protect yourself from future spells is a strong ability
Sacrificing a creature used to be a major drawback for decks, but in the modern game, with token creation aplenty, sacrificing a creature and paying to kill a foes nonblack creature is a straight-up bargain, especially when you can simply sack some lowly token that you can immediately create another one of