This incredibly powerful card costs a staggering eight ink to play, but then can quest for four lore each round and cannot be challenged by an opponent unless they have the Evasive ability
(Well maybe for a little while, but as the Twilight Zone has taught us, never for very long.) Anyway, R&D realized that it annoyed players so we consciously chose to dial it back
Set Code: M13 Click on any card to see more graded card prices, historic prices, and past sales
Doubling the life you gain obviously means double the amount of Mill with Hope, which is great in any amount
With this set, we are getting Seachrome Coast and Darkslick Shores at the same time, giving us more opportunities to craft a feasible Esper Control manabase to accommodate the heavy mana requirements of Standard
If you do, you do so as part of the resolution of that ability