Having a card that does nothing can be the difference between a win and loss when you can see 70% or more of your deck in a lot of games
This entire set looks slow enough for this card to thrive, even red decks
Like normal spells with X in their mana cost, X will take on a specific value when that drinking ability is put on the stack, and considered to have a value of zero when in other game zones
The modal spell land dork Witch Enchanter is a four-drop that ETBs and then destroys an artifact or enchantmetn
14Cool example, but I'd like to add a disclaimer: even if you're playing a deck that requires particular cards to remain in your library, it's generally still better to stick to 60 cards and play card-undrawing effects like Brainstorm, See Beyond, and Scroll Rack
You also unlock blue card draw and control pieces, which allow you to survive to the turn when you start throwing down