For any new TCG players that want a fairly simple and easy to learn game, this is most definitely the best starting game for them for sure
Crew 1 Adrestia's second ability will trigger only if it was crewed this turn by a creature that was an Assassin when it was tapped to pay the cost of Adrestia's crew ability
If you can control things long enough to protect it and set up, it's a solid way to close out games, and I do think it's worth trying, but I'm not sure it's where most players will settle
Of all the variants that used Urzas Saga, my favorites must be the newer iterations of Jund that try to jam both Wrenn and Six into the same shell as a colorless land
Youll be paying seven life per turn to do all three, but the payoff, especially in a game of Commander, is worth it
Token decks in particular are going to love this