I usually end these lists saying I wish the strategy gets some more support or things like that, but in this case Im honestly really content with all of the options available
The problem with the original card (I believe it was later changed) was that having two in play was essentially auto-win
The trade-off is that your opponent gains life equal to that creature's power, but that doesnt matter much in a game
If you like the project, I'd really appreciate your support: Support PokeSuite on Product Hunt The Motivation As a long-time Pokmon fan, I noticed that most "randomizers" or "team generators" out there are functionally great but look like spreadsheets from 2005
Fringe in 60-card formats
Each set has its staple cards, its chase rares and chase mythics. Due to abundance, commons and uncommons can be acquired for cheap, with rare exceptions