Theres also synergy with permanents that sacrifice themselves - you can sacrifice a permanent after this spell resolves to exile it
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn
Game Designers and Homebrew Creators Independent card game designers and MTG homebrew set creators use Snapshot to prototype physical cards before committing to large print runs
There's a subset of cards with effects that let you attack with defenders, usually templated as X can attack as though it didn't have defender. It's a common line used on defensive filler creatures in Limited, like Platypus-Bear, but let's look at the effects that give this freedom to your defenders more universally: Animate Wall Arcades, the Strategist Assault Formation Felothar the Steadfast High Alert Rolling Stones The Pride of Hull Clade Wakestone Gargoyle Walking Bulwark Warmonger's Chariot Also note that removing abilities from a creature gets rid of defender, so an effect like Dress Down or a bestowed Trickster's Elk would allow a defender to attack
Cards with enter the battlefield (ETB) abilities are easy to find
The catch here is that you can just float a ton of mana, resolve Upheaval, then use what mana you have left to deploy mana rocks and threats