Well, they have to, there's not much space on the sleeves
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All the cards in Jump In
Drawing a card whenever you cast a spell with mana value 5 or greater is excellent with sweepers like pre-rotation Sunfall, where you can kill every creature and draw a card, with removal spells like Leyline Binding, or with the various Overlords that can enter the battlefield for cheap via impeding, like Overlord of the Hauntwoods
Until end of combat, you don't lose this mana as steps end." (10/2/2025) Mana from firebending abilities isn't lost until you leave combat and go to your second main phase
Is there anyone who doesnt acknowledge that at this point