Being able to recur activated abilities of creatures from your graveyard while growing your board is the exact type of value that casual Commander thrives off of
G2 I lead off with a Cabal Therapy naming Counterspell and miss, but I see three Islands, Force Spike, Standstill, Phyrexian Dreadnought (!), and Vision Charm
Blue struggles most against aggro-rush decks that rebuild the board faster than Blue can bounce
The most popular item was the Chocobo Bundle, which sold out very quickly
On Jasons paragraph about Remorseless Punishment, he talked briefly (and linked a very helpful article from 2006) about something called the Browbeat effect. The shortened version (Im assuming youd rather stay here and talk with me instead of leaving this page), is that while both effects of Browbeat are very powerful and cost-effective on their own (a 2R Lava Axe is incredibly powerful and undercosted, as is a 2R Concentrate ), the power in these diminishes significantly when your opponent gets to pick their poison
Assuming your opponent tries to stop it as soon as you lose a flip, with Krark's Thumb out you have a 17.80% chance to drain 31 life (13.35% chance to drain 62!), but unlike most of the other coin flip cards it's not all-or-nothing, you still drain for each previous flip you won