Once full of quest counters, white gets a Conjurer's Closet, green gets Ride the Shoopuf plus trample, red gets an ability doubler, and blue gets Coastal Piracy
Aleatory Boompile Bottle of Suleiman Breeches, the Blastmaker Chance Encounter Chaotic Goo Chaotic Strike Crazed Firecat Creepy Doll Crooked Scales Desperate Gambit Edgar, King of Figaro Fickle Efreet Fiery Gambit Fighting Chance Frenetic Efreet Frenetic Sliver Game of Chaos Goblin Archaeologist Goblin Artisans Goblin Bangchuckers Goblin Bomb Goblin Festival Goblin Kaboomist Goblin Kites Goblin Lyre Goblin Psychopath Impulsive Maneuvers Invert Polarity Karplusan Minotaur Kerblam
[1] Common cards have relatively simple mechanics and abilities, since they serve as the basic building blocks for any Lorcana deck
There are too many good ones to fit in our grid of 9, so check out the full list below
Bloodroot Apothecary Bloodroot Apothecary combines every Commander players favorite mechanics: poison and Treasure tokens
Value & Control: Board protection and counter generation from Unbreakable Formation, Together Forever, and Inspiring Call