Their legions of silver, skeletal warriors lie dormant in gigantic underground tomb complexes, often unnoticed by those who settle the planet until they awake en-masse to sweep it of organic life
In short, there's a big difference in how we produced a smaller game like the Transformer trading card game and a game as big as Magic
When paired with a lifegain strategy, you can create a decent buffer for running out of cards
Getting to nine charge counters sounds like far too much to be able to do reliably
The key is might. Thoughtseizing Ad Nauseam on Turn 1 might take a Lotus Bloom, you might stunt a turn of acceleration against a Titanshift opponent with multiple whammies, and if you dont have the kill spell for Goblin Electromancer, you might just need to choke Storms progression
Last but not least I found hilarious to have Pluto, Clever Cluefinder in this deck as it has the ability to retrieve an Item card from the discard pile and put it back to the Players hand or the top of the Deck (depending if you have or not a Detective in play)