Those that dont tend to be highly aggressive archetypes UW and UR tempo and RW go-wide aggro which aim to end games quickly before the value from opposing escape creatures can overwhelm them
Its perhaps also a reflection of how this particular incarnation looks, from a stats point of view
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Mana curve The curve shows how many nonland spells you play at each mana value (0, 1, 2, 3, 4, 5, 6, 7+)
Core strategies involve manipulating the timing of spells and abilities, creating a dynamic and unpredictable gameplay experience
This list focuses on cards that can put counters on themselves and others, with a bias towards Commander and Cube, though all-stars in other formats can show up