Tra is not as useless and self-harming as Dua, bit it still fails to provide any reason why I'd play it over something like Ghostrick Alucard, Constellar Hyades, Levaiar (gets back my banished Agents), Zenmaines or even 49: Fortune Tune
The exception is Zephyrim, and even then only because of its miracle cost
Coordinated Maneuver Though worse than Thraben Charm, Coordinated Maneuver mixes creature removal and enchantment destructions into a card go-wide decks are happy to play for redundancy
Below well go through how to win the game, how to read the information on the cards, touch on deck rules and then go through setting up for and then the order of play for a match
It depends on your goal
Either way, you can see that it's very, very hard to pull this off, and in EDH its almost impossible because cards cant have the same name