I started playing Magic back in 2014 when a group of former players from the games early days got back into it and dragged me along with them
Vow of Flight), which I prefer a bit more because you're "befriending" an opponent and encouraging them to deal damage on your behalf instead of mildly annoying them, but it's still cool
After playing Magic for years and experimenting with everything from one to five to no colors in my Commander decks, there's a refreshing simplicity to putting together a deck that just cares about doing damage and getting the job done
Drop Jackal on turn two, for example, and you can follow up with a mana dork and a value two-drop like Ice-Fang Coatl on turn three
It's still a laborious task that essentially ends the game in a draw
In true fey style, if you've never met this trickster before, you would not see the threat until it was far too late