Two mana for an extra turn with no downside is some of the best value you can find, but with a little deck manipulation, you could cast it as an instant to take a turn out of order , too
The ban on Faceless Haven slowed mono-white down a little, and these two cards are your most valuable when the game goes past turn four or five
When it comes to producing Treasures every turn, Trove of Temptation and Treasure Map are tops, Gift of Paradise and New Horizons are the best ramp options for a five-color deck, and our finishers are powerful
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Embercleave is hard to play around outside of just killing off your creatures
Her emblem isnt going to come into play very much either