Having said this, we can already see a scenario where detrimental counters (such a finality) can be mitigated in impact through Tiduss first ability
Here is how the combos work
It's still a really good and really flexible card draw spell, and later in a match lets you dig even deeper into your deck than Stock Up does
It will break down the cards into: (High Synergy Cards, Top Cards, Creatures, Instants, Sorceries, Utility Artifacts, Enchantments, Planes Walkers, Utility Lands, and Mana Artifacts.) It also gives an average breakdown of what percentage of each card type is in the average Krenko deck

$23.99 Arcane Signet (0820 - Non-Foil) Secret Lair $39.99 Ojer Taq, Deepest Foundation (0314 - Showcase) The Lost Caverns of Ixalan Variants $57.99 Dark Ritual (Foil Etched - 089 - JPN Alternate Art) Strixhaven Mystical Archive JPN $19.99 Vault of Champions Commander Legends $69.99 Sensei's Divining Top (Borderless) Double Masters 2022 Variants $7.49 Sol Ring (Love Your LGS Foil) Promotional $6.99 Brave the Sands Khans of Tarkir $47.99 Propaganda (381 - Foil) Secret Lair $22.99 Hall of the Bandit Lord (427 - Neon Ink Foil) Secret Lair $11.99 Fellwar Stone (7062 - Shu Jing Meteorite - Foil) Secret Lair $69.99 Esper Sentinel (Showcase) Modern Horizons 2 Variants $5.49 Medomai the Ageless Theros 0 results found
Effects that modify a creature's power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect